Musings
Written next to the work
How the studio thinks — about attention, ownership, craft, and the sky. Pieces from the first era of the site have been recut for this one: same findings, better words, retired codenames left retired. Each recut says what changed.
The lore · new · Sept 2026
How to live next door to a gas giant
The real engineering behind the four moon bases on our front page — cryobots, ice roofs, fission plants, a fuel dock — and why a studio designs for places it can't visit.
Read it →Position · recut Sept 2026
The John Henry position
Don't race the steam drill — change the game. Five non-negotiables, technology in places not pockets, and finishing human.
Read it →Framework · recut Sept 2026
The Jovian Friction–Harm Index
A clearer way to see — and fix — everyday UX pain: five dimensions, one weighted score, and a hit list both staff and leadership can align behind.
Read it →Research · recut Sept 2026
Teaching AIs to work in crews
Two years of multi-agent research, honestly reported: the Interferometer, the meteors, the drift — and the law that survived it all: no AI speaks last.
Read it →Craft · recut Sept 2026
AI as sous-chef, human as chef
The kitchen rule behind every object headed for the store — and the provenance label that tells you exactly what AI did and didn't do.
Read it →Field notes · May 2024
We tried to build a space shield
An ambitious proposal to the ISS National Lab, a candid rejection letter, and why the failure stays on the record.
Read it →Design · 2026
Progression that builds people up
Games solved motivation; the wrong industry borrowed the solution. Pointing the mechanics the right way again.
Read it →The lore · 2026
The deepest well in the sky is a shield
Why the studio is named for Jupiter: four billion years of a gravity well quietly catching what would have hit us.
Read it →More coming — research notes and build logs from the workshop as it earns them.