Musings

Written next to the work

How the studio thinks — about attention, ownership, craft, and the sky. Pieces from the first era of the site have been recut for this one: same findings, better words, retired codenames left retired. Each recut says what changed.

The lore · new · Sept 2026

How to live next door to a gas giant

The real engineering behind the four moon bases on our front page — cryobots, ice roofs, fission plants, a fuel dock — and why a studio designs for places it can't visit.

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Position · recut Sept 2026

The John Henry position

Don't race the steam drill — change the game. Five non-negotiables, technology in places not pockets, and finishing human.

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Framework · recut Sept 2026

The Jovian Friction–Harm Index

A clearer way to see — and fix — everyday UX pain: five dimensions, one weighted score, and a hit list both staff and leadership can align behind.

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Research · recut Sept 2026

Teaching AIs to work in crews

Two years of multi-agent research, honestly reported: the Interferometer, the meteors, the drift — and the law that survived it all: no AI speaks last.

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Craft · recut Sept 2026

AI as sous-chef, human as chef

The kitchen rule behind every object headed for the store — and the provenance label that tells you exactly what AI did and didn't do.

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Field notes · May 2024

We tried to build a space shield

An ambitious proposal to the ISS National Lab, a candid rejection letter, and why the failure stays on the record.

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Design · 2026

Progression that builds people up

Games solved motivation; the wrong industry borrowed the solution. Pointing the mechanics the right way again.

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The lore · 2026

The deepest well in the sky is a shield

Why the studio is named for Jupiter: four billion years of a gravity well quietly catching what would have hit us.

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More coming — research notes and build logs from the workshop as it earns them.